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Topics - Chris

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46
Technical Support / [2013-2-7] Adventure Cow patch
« on: February 07, 2013, 10:39:45 PM »
One quick update, support for gt, gte, and, or, etc.: http://gimcrackd.com/etc/doc/#code,if

47
Twine / Twine references
« on: February 06, 2013, 04:40:45 PM »
Here are some references for Twine, one of the languages Adventure Cow supports. With these basics you should be able to get started writing stories in Twine.

Download Twine here: http://gimcrackd.com/etc/src/


48
Technical Support / [2013-2-3] More Adventure Cow updates
« on: February 03, 2013, 03:35:08 AM »
  • Updated support for display macro and all aliases (display, displayPassage,  embed)
  • Support for large numbers of embedded/connected pages
  • Updated support for Twine's particular <<set>> and <<if>> macro syntax
  • Support for nested display macros (zalgo is watching)
  • <<if>> no longer executes if condition isn't true
  • Fixed support for importing/exporting Twine

49
Twine / Twine hack: random effects
« on: February 01, 2013, 02:41:05 PM »
Quote
So while messing in twine, I came across a place where I would want a random effect. Me still being relatively new to Twine, I have no idea if Twine is even capable of doing random events.

Say a player is drinking a potion. I want it to be able to give them a random amount of health or have a chance to poison them.

Is there even a way to do that?

Twine can do random events, but the process for doing so involves a bit of Javascript. In practice:

The first thing we need to do is set a random number from 0-2:
Code: [Select]
<<set $random = Math.floor(Math.random()*3)>>
<<print $random>>
The reasons the syntax looks like this are long and cumbersome (and have a lot to do with Javascript), but just note that by replacing 3 with a different number, we will get that many different options (for example, if we use 10, we will get 10 numbers, 0-9).


And then apply a condition:
Code: [Select]
<<if $random == 0>>
[[effect one]]
<<endif>>
<<if $random == 1>>
[[effect two]]
<<endif>>
<<if $random == 2>>
[[effect three]]
<<endif>>

This will check which random effect is applied.

50
Twine / Twine hack: inventory
« on: February 01, 2013, 02:30:04 PM »
One tricky thing with standard Twine is inventory carrying. Adventure Cow has custom macros for dropping and picking up items, but I thought it'd be interesting to see what can be done with Twine by itself:

Start with this line:
<<set $carrying={}>>

Then, if you want to pick up an item:
<<set $carrying['axe'] = true>>
(This is code for "I'm carrying a sword.")

Now you can check for carrying as follows:
<<if $carrying['sword']>>
You are carrying a sword
<<endif>>

Notice this will work for items that aren't discovered yet.
<<if $carrying['axe']>>
You are carrying an axe
<<endif>>

51
Technical Support / [2013-1-31] Adventure Cow new macros
« on: January 31, 2013, 12:10:04 AM »
  • Just added support for <<embed>>, <<silently>> and <<endsilently>>
    Aside from a few weird ones like <<actions>>, AC now has full Twine macro support.
  • Support for lowercase macros (endIf and endif)
  • Against my better judgement, support for eq and ne
  • Support for pages starting with an underscore
  • Fixed broken default AC viewer (cow button was too large)
  • Some fixes to bugs on logging in

Note: <<embed>> is equivalent to <<display>> or <<displayPassage>> (you should be able to use any of those).

Send bug fixes to us!

52
If you write a Twine story in Word, and then copy/paste it into Twine, you'll often get weird errors with the quotation marks (see here and here). These are because certain versions of Twine haven't been updated to support them.

Update: The latest version of Twine supports extended characters. Get it here.

While we get the new versions of Twine working, I wrote up a quick fix that replaces weird characters in your story. Instructions:
  • Install Python 2 (The current version is 2.7, 2.6 works as well)
  • Download the attached file below.
  • Drag and drop your Twine file onto the attached file. A new version of your file will be created as a copy, with characters changed to support older versions of Twine.

This file has only been used for one story, so when we test it on more stories we'll probably have bugs. Let me know when you find them!

53
Technical Support / [2012-9-29] Adventure Cow updates
« on: September 29, 2012, 11:47:26 AM »
The cow isn't asleep! We've been mainly focused on DestinyQuest (sign up for the beta!) but we thought we'd point out some of the fixes over the past few months:

  • A bug involving story importing from Twine has been resolved
  • A bug preventing iPhone/iPod users from playing stories has been fixed
  • Bugs preventing people from getting to their last played pages have been fixed
  • Unicode support has been improved, and a myriad of other bugs
As always, you can post a message here to get something fixed. We'll look at it right away!

C

54
Technical Support / [2012-4-13] Adventure Cow updates
« on: April 14, 2012, 11:44:27 AM »
2012-4-13

It's a special Friday the 13th update! We have a lot of new features:


  • Search by title:
    Trying to find a page in a long story? You can now search for pages by title!
  • Tagging pages:
    You can now keep separate pages in the Notes folder - just drag them there!
  • Deleting pages:
    Want to delete a page? Just click on the delete button or drag it to the Deleted folder!
  • Bug: Adding a choice that goes to a new page should jump to that page
  • Bug: Adding a new page button should jump to the page created
  • Fixed some bugs that caused the page tree to disappear after a lot of use
  • Error when expanding pages a lot has been fixed
  • Bug: Long page titles causing errors
  • Bug: Links to edit a specific page should jump straight to that page
  • Fixed error in viewing stories with text_input macro - thanks Eddie!

Thanks to Chris for helping find some of the errors and ideas for new features.

We're still in beta, so there will be more new features, and of course, new bugs! If you have a bug report, just reply and I'll look at it.

55
Technical Support / [2012-3-27] Adventure Cow updates
« on: March 27, 2012, 10:11:59 PM »
2012-3-27

Here are some recent Adventure Cow updates and fixes:
  • Improving support for script notation in tools
  • Fixed bug with editing macros that are on the same line as other text - thanks Dillon!
  • Fixed bug with adding choices - thanks Dillon!
  • As a test, page history in the editor is now being sorted alphabetically.

56
Technical Support / [2012-3-19] Adventure Cow updates
« on: March 17, 2012, 07:42:28 PM »
2012-3-19

Here are some recent Adventure Cow updates and fixes:
  • Bug fixed where editor switches back to pages you were editing earlier - thanks Jeremy
  • Bug: Per-page notes aren't being saved when the original notes were blank
  • Macros support commas and other unusual characters
  • Allow game creator to preview their own story from the reading pane - thanks dacharya64

57
Games Showcase / List of Free Playable Online Stories & Gamebooks
« on: March 16, 2012, 06:03:17 PM »
Will add some when I find them.

PDF/Print books

Computer Apps
Age of Fable - http://www.apolitical.info/webgame/index.php?mode=0
Fabled Lands (Java) - http://flapp.sourceforge.net/
Gamebook Experience (Mobile) - http://gbx.epnuke.com/eng/
Pandemonia - http://www.readpandemonia.com/entrance
There are two interactive narratives on this site, which also features a way of tracking how much of the story tree you've traversed
Project Aon (The Lone Wolf Series) - http://www.projectaon.org/

Twine

Twine Game/Story Recommendations
From eturnerx, a list of interesting structures that can be created in Twine.

http://monsterkillers.com/games/2012-07-18%20Rat%20Chaos/ratchaos.html# by J Chastain, it's probably the best Twine game i've played. (Porpentine's comments)
http://vacuumflowers.com/Seven%20Hours%20Pass by Loren Schmidt, a fascinating vignette
https://dl.dropbox.com/u/1971219/nagademo/ab.html by Jasmine Choinski (historical, poetic)
https://dl.dropbox.com/u/88951433/Pontefractweb.html by Kitty Horrorshow (purple prose, dripping horror)

Porpentine's games
http://aliendovecote.com/uploads/twine/myriad.html# (short story length if you play all the branches)
http://aliendovecote.com/uploads/twine/beauty.html# (short, Romanticism)
http://aliendovecote.com/uploads/twine/batman-is-screaming.html (tiny, surreal)

Cupric Acid - http://eturnerx.com/files/stories/Cupric%20Acid%20by%20Emmanuel%20King%20Turner%20Chap1%20beta%2020120902.html#6

Recommendations from http://www.auntiepixelante.com/twine/
http://aliendovecote.com/uploads/twine/myriad.html# - Myriad by Porpentine
http://electricopolis.net/thetemple/ - The Temple by Luna
http://monsterkillers.com/games/2012-07-18%20Rat%20Chaos/ratchaos.html# - Rat Chaos by J Chastain
http://www.jonas-kyratzes.net/arcadia/arcadia.html - Arcadia by Jonas Kyratzes
http://s3.amazonaws.com/adventure_time_game_jam/submissions/games/000/000/002/original/When_Sneezles_Attack.html - When Sneezles Attack by Rachel Helps
 http://maddoxpratt.com/files/therapy.html - Intake by Maddox Pratt

http://welshpixie.com/bakerstreet/#2.d - Baker Street
http://pengypooproductions.com/going_home.html - Going:Home

Iron Cohort - Swamp Maiden

December 5, 2012 - Courtney Stanton
Another day in Courtney Stanton’s life–waiting for a pizza, pouring vermouth, and thinking about the game industry.
Fuck you, I don’t have to be *profitable* in order to deserve a place at the table.

Cove of Flies - LavosXII
It is a game about not exploring caves.

One Minute to Apocalypse by Chaoclypse
Real time text adventure where the world is ending in sixty seconds. Browse the internet? Confess love to your crush? Research protective spells? UP TO YOU BUDDY [Description]

Villainy - http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=2634
A Twine game about the nature of villainy. (Ludum Dare)

Best of Twine 2012:
http://www.freeindiegam.es/2012/12/best-of-2012-twine/

Visual Novels

Vixen - http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=1177
A visual novel in Ren'Py. Girls are mean!

(Sources: http://www.rockpapershotgun.com/2012/12/23/live-free-play-hard-the-weeks-finest-free-indie-games-9, Porpentine)

(Unadded: http://www.rockpapershotgun.com/2013/01/06/live-free-play-hard-the-weeks-finest-free-indie-games-11/?)

58
Technical Support / FAQ
« on: March 15, 2012, 04:06:32 PM »
I'll post answers to some common Cow questions here:


How do I load my stories into Twine?
To export Twine, go to your story and click on the Settings tab on the left. Go to the Backup section and click to download a backup. You'll get a source code file. Twine has an 'Import source code" option that you can use to load that code into your story.

59
Technical Support / [2012-3-14] Adventure Cow updates
« on: March 14, 2012, 05:53:43 PM »
2012-3-14

Here are some recent Adventure Cow updates and fixes:
  • Twine story import support expanded to include macro parameters that aren't quoted - thanks D.!
  • Fixes for freezing on Mac WebKit-based browsers (Chrome and Safari) - thanks M., R., J.!
  • Fixed bug where linked pages were not updating in the tree

Other recent bug fixes:
  • Moving to UTF-8 - support for multiple language character sets
  • Linebreaks in imported stories fixed

60
Discussing Game Design / Podcasts and blog recommendations
« on: March 14, 2012, 02:12:25 PM »
Do any of you recommend podcasts and blogs for learning about games and game design?

I'll start with a fun one: http://frontrowcrew.com/geeknights/tuesday/

These guys do panels at PAX every year (one example, on game design)

Other suggestions?

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