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Messages - Chris

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I think the upcoming Cyberpunk 2077 might have interesting social interactions. I'm just making a guess judging by what the devs are saying and how the limited gameplay trailers look like. Probably not to the extent that you're describing, but at least more interesting than most games.

Holy Schutte, a comment that's not spam. Welcome  :)

I've heard good things about them, but I haven't played any CD Projekt games in depth enough to know if they can pull it off. It'll be interesting to see what they make of it.

Update: We fixed the issue, but if you run into a similar problem, please shoot me an email or a forum post!


I've double-checked and:
  • Yes, 131 is the answer
  • Using Google Chrome and entering 131, I get the next screen to appear

Not sure what could be going on here, but I will follow up with you via email!

StoryLab / Re: StoryLab Tutorials
« on: October 30, 2018, 10:07:44 PM »
Hi Flipped, we currently don't support links to external websites. What are you trying to do?

StoryLab / Re: StoryLab Tutorials
« on: April 19, 2018, 08:09:42 PM »
Hi GreenLake! That's a great question.

You can add the URL of an MP3, like this:

Code: [Select]
<<music_fadeIn "">>
    However, the answer is complicated, because there are security restrictions in Firefox, IE, Chrome, etc. that present you from adding a URL outside of Two possible solutions to that, for now:
    • You can email and we'll help you upload an MP3 file to the site.
    • If you're only using the story for a class, you can get Chrome to disregard those security restrictions temporarily, by following the instructions here. Then you'll be able to use the macro as shown above.

    Hope that's helpful![/list]

    Twine / Re: How do I host my story?
    « on: April 14, 2018, 02:42:30 PM »
    Thanks for looking into that Jex. should now work for Twine stories, and I think might as well. Let us know if you have any questions!

    Twine / Re: importing a twine (harlowe code) story into AdventureCow?
    « on: April 14, 2018, 02:40:02 PM »
    Hey jexadox! Yeah, I'm sure I've checked this forum since September. I'm not sure why I never saw this.  :o

    Are you using Twine 1.4.2? Then go to File -> Export -> Twee Source Code...

    Are you using Twine 2? Add the Entweedle format and switch your story to that format, then Play the story. (You may have to change http to https to get it to work.)

    Interesting couple of articles. Seems like I missed those when they were written even though I follow Rock Paper Shotgun closely for years now.

    Yeah I can never keep up with RPS's posts, I always miss a lot of them.

    Twine / Re: Twine hack: inventory
    « on: July 15, 2017, 01:52:21 PM »
    Is there a way to add more than one item to $carrying?

    Is there a way to remove an item, but not all items, from $carrying?

    Is there a way to see if one item out of several is in $carrying?

    Maybe this? I haven't tested it.

    Code: [Select]
    <<set $carrying={'potions':0}>>
    (all numbered items must be counted)

    <<set $carrying['potions'] += 1>>
    (This is code for "I picked up 1 potion.")
    <<set $carrying['potions'] -= 1>>
    (This is code for "I dropped 1 potion.")

    <<if $carrying['potions']>>
    You are carrying at least 1 potion.

    (Update, applications due Wednesday, July 13th)

    Adventure Cow is looking for a community management intern to promote our new interactive short story, Strayed!

    We are looking for someone interested in being the voice of Adventure Cow, helping manage and develop Strayed's presence on social media, forums, and our blog. You'll be helping to craft our message and connect it to our audience.

    Applicants should have good writing skills, an interest in story-based games, and also an interest in social media marketing and community management. Email hiring [at] to apply with your short (!) cover letter; include a resume. Applications due July 4th.

    Announcements / Hiring: Box/Cover Artist (Paid, Short-term Project)
    « on: June 20, 2016, 04:05:52 PM »
    Adventure Cow is hiring an artist to produce box/cover art for our new interactive story! This is a short-term, one time contract.

    Our goal is to produce a mysterious and compelling image for our new story, Strayed. We're looking for art that displays both the attraction and uncertainty of heading into a dark place.

    Send an email to chris [at] with a link to your portfolio/past work. Submissions due June 26th.

    Hello! These have been fixed now. (Unfortunately, I posted the forum thread reply at the same time that our webhost upgraded their server, so now everything I said the last time disappeared.)

    DestinyQuest Infinite / Re: Bug Report - A Few Errors
    « on: April 11, 2016, 05:46:59 PM »
    Hello! These have been fixed now. (Unfortunately, I posted the forum thread reply at the same time that our webhost upgraded their server, so now everything I said the last time disappeared.)

    DestinyQuest Infinite / Re: Bug Report - A Few Errors
    « on: March 23, 2016, 06:46:51 PM »
    I'm here! I've been investigating all of these and I noticed something interesting the "Brain Drain" bug:

    Brain drain (mo): You may spend magic to increase your damage score. For each magic point you spend, you may increase your damage score by 1. You can spend up to a maximum of 5 magic points (increasing your damage score by 5). Your magic is restored at the end of the combat. You can only use this ability once per combat.

    I think I misread this, because a buff that increased damage for one round only, at the cost of a combat-long reduction to magic, seemed weak to me. I suppose this would only make sense as a brawn user, because at least in that case you wouldn't lose damage forever to get damage once!

    DestinyQuest Infinite / Re: Bug Report - A Few Errors
    « on: February 24, 2016, 09:26:44 AM »
    Thanks Alziel!

    I really appreciate your patience with all of this. I'm looking forward to being able to fix these.  :D All this annoying business stuff in the way.  ::)

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