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Messages - Chris

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StoryLab / Re: StoryLab Tutorials
« on: October 30, 2018, 10:07:44 PM »
Hi Flipped, we currently don't support links to external websites. What are you trying to do?

StoryLab / Re: StoryLab Tutorials
« on: April 19, 2018, 08:09:42 PM »
Hi GreenLake! That's a great question.

You can add the URL of an MP3, like this:

Code: [Select]
<<music_fadeIn "">>
    However, the answer is complicated, because there are security restrictions in Firefox, IE, Chrome, etc. that present you from adding a URL outside of Two possible solutions to that, for now:
    • You can email and we'll help you upload an MP3 file to the site.
    • If you're only using the story for a class, you can get Chrome to disregard those security restrictions temporarily, by following the instructions here. Then you'll be able to use the macro as shown above.

    Hope that's helpful![/list]

    Twine / Re: How do I host my story?
    « on: April 14, 2018, 02:42:30 PM »
    Thanks for looking into that Jex. should now work for Twine stories, and I think might as well. Let us know if you have any questions!

    Twine / Re: importing a twine (harlowe code) story into AdventureCow?
    « on: April 14, 2018, 02:40:02 PM »
    Hey jexadox! Yeah, I'm sure I've checked this forum since September. I'm not sure why I never saw this.  :o

    Are you using Twine 1.4.2? Then go to File -> Export -> Twee Source Code...

    Are you using Twine 2? Add the Entweedle format and switch your story to that format, then Play the story. (You may have to change http to https to get it to work.)

    Interesting couple of articles. Seems like I missed those when they were written even though I follow Rock Paper Shotgun closely for years now.

    Yeah I can never keep up with RPS's posts, I always miss a lot of them.

    Twine / Re: Twine hack: inventory
    « on: July 15, 2017, 01:52:21 PM »
    Is there a way to add more than one item to $carrying?

    Is there a way to remove an item, but not all items, from $carrying?

    Is there a way to see if one item out of several is in $carrying?

    Maybe this? I haven't tested it.

    Code: [Select]
    <<set $carrying={'potions':0}>>
    (all numbered items must be counted)

    <<set $carrying['potions'] += 1>>
    (This is code for "I picked up 1 potion.")
    <<set $carrying['potions'] -= 1>>
    (This is code for "I dropped 1 potion.")

    <<if $carrying['potions']>>
    You are carrying at least 1 potion.

    (Update, applications due Wednesday, July 13th)

    Adventure Cow is looking for a community management intern to promote our new interactive short story, Strayed!

    We are looking for someone interested in being the voice of Adventure Cow, helping manage and develop Strayed's presence on social media, forums, and our blog. You'll be helping to craft our message and connect it to our audience.

    Applicants should have good writing skills, an interest in story-based games, and also an interest in social media marketing and community management. Email hiring [at] to apply with your short (!) cover letter; include a resume. Applications due July 4th.

    Announcements / Hiring: Box/Cover Artist (Paid, Short-term Project)
    « on: June 20, 2016, 04:05:52 PM »
    Adventure Cow is hiring an artist to produce box/cover art for our new interactive story! This is a short-term, one time contract.

    Our goal is to produce a mysterious and compelling image for our new story, Strayed. We're looking for art that displays both the attraction and uncertainty of heading into a dark place.

    Send an email to chris [at] with a link to your portfolio/past work. Submissions due June 26th.

    Hello! These have been fixed now. (Unfortunately, I posted the forum thread reply at the same time that our webhost upgraded their server, so now everything I said the last time disappeared.)

    DestinyQuest Infinite / Re: Bug Report - A Few Errors
    « on: April 11, 2016, 05:46:59 PM »
    Hello! These have been fixed now. (Unfortunately, I posted the forum thread reply at the same time that our webhost upgraded their server, so now everything I said the last time disappeared.)

    DestinyQuest Infinite / Re: Bug Report - A Few Errors
    « on: March 23, 2016, 06:46:51 PM »
    I'm here! I've been investigating all of these and I noticed something interesting the "Brain Drain" bug:

    Brain drain (mo): You may spend magic to increase your damage score. For each magic point you spend, you may increase your damage score by 1. You can spend up to a maximum of 5 magic points (increasing your damage score by 5). Your magic is restored at the end of the combat. You can only use this ability once per combat.

    I think I misread this, because a buff that increased damage for one round only, at the cost of a combat-long reduction to magic, seemed weak to me. I suppose this would only make sense as a brawn user, because at least in that case you wouldn't lose damage forever to get damage once!

    DestinyQuest Infinite / Re: Bug Report - A Few Errors
    « on: February 24, 2016, 09:26:44 AM »
    Thanks Alziel!

    I really appreciate your patience with all of this. I'm looking forward to being able to fix these.  :D All this annoying business stuff in the way.  ::)

    Unfortunately, I can't give an answer to that question at the moment. There are a few other things I have to get through at the moment, but hopefully some of them will be things you enjoy. :)

    Really appreciate the patience! Unfortunately, the staff of programmers is mostly me, so things take a while.

    DestinyQuest Infinite / Re: Bug Report - A Few Errors
    « on: February 10, 2016, 04:44:58 PM »
    Thanks for pointing these out Alziel!

    I've got a lot to dig through but I will get to these as soon as I can. I've got the shovels!

    (Accepting applications until 2/9/2016)

    What's the future of games?

    What would our world look like without the book?
    What would happen if almost every story we told -- every Hitchhiker’s Guide to the Galaxy, every Harry Potter, every Anna Karenina -- had to start with a six-figure budget?
    That’s the world we live in now when it comes to games.

    What would happen if one person could write a game, like a book?
    If games had their Stephanie Meyer, their Neil Gaiman, their Leo Tolstoy?
    That’s the world we’re going to create.

    What you'd be up to:
    You'll be helping us tell the world our story. Our goal is to take gaming in a new direction, but we need to grow the right audience! We're looking for an initial audience of a thousand readers on our mobile app, and eventually 100k.

    You'd help us both choose the right audience and then also reach out to it.

    Who we are:
    We’re one writer, one programmer, and one game designer creating the future of games. Our goal is to enable anyone to express themselves through games, by making it as easy to write and share a game as it is to write and publish a story.

    What we're looking for:
    You're 50% analyst, and 50% community manager. You:
    • can take on tough questions. Whenever someone asks "I wonder what books people who play Dragon Age read," you don't just muse, you find answers.
    • are enthusiastic about story-driven games, in particular modern Bioware-style RPGs and story-driven Telltale-style adventure games.
    • are great at building community.
    • learn quickly.
    • have the time (probably <15h/week). This is a four month PT project. If we’re good at what we do, that may turn into a year.
    Looking for a partner, not just a consultant.

    What you get:
    Compensation, dependent on experience. This is an essential part of the team, so equity is a big part of that.
    The change to work on an experimental and wildly ambitious project, likely doomed to failure.  8)

    How to apply:
    Contact us directly via email (chris [at]
    • Include a resume.
    • Tell us about your previous entrepreneurial ventures -- especially the ones that didn't work out.
    • Let me know what big questions you have about us and our business.

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