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Messages - Chris

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121
General Discussion / Re: Introduce Yourself!
« on: March 16, 2012, 12:33:26 PM »
Hi all! I like how different everyone's backgrounds and game interests are.

Have any of you written any games? I know at least Stuart has.

122
Technical Support / FAQ
« on: March 15, 2012, 04:06:32 PM »
I'll post answers to some common Cow questions here:


How do I load my stories into Twine?
To export Twine, go to your story and click on the Settings tab on the left. Go to the Backup section and click to download a backup. You'll get a source code file. Twine has an 'Import source code" option that you can use to load that code into your story.

123
Technical Support / [2012-3-14] Adventure Cow updates
« on: March 14, 2012, 05:53:43 PM »
2012-3-14

Here are some recent Adventure Cow updates and fixes:
  • Twine story import support expanded to include macro parameters that aren't quoted - thanks D.!
  • Fixes for freezing on Mac WebKit-based browsers (Chrome and Safari) - thanks M., R., J.!
  • Fixed bug where linked pages were not updating in the tree

Other recent bug fixes:
  • Moving to UTF-8 - support for multiple language character sets
  • Linebreaks in imported stories fixed

124
Technical Support / Re: I can't login anymore
« on: March 14, 2012, 05:27:20 PM »
Hi Didier,

Got it. I'll send you a PM with more info.

Chris

125
Discussing Game Design / Podcasts and blog recommendations
« on: March 14, 2012, 02:12:25 PM »
Do any of you recommend podcasts and blogs for learning about games and game design?

I'll start with a fun one: http://frontrowcrew.com/geeknights/tuesday/

These guys do panels at PAX every year (one example, on game design)

Other suggestions?

126
Technical Support / Re: I can't login anymore
« on: March 14, 2012, 01:00:38 PM »
Hi Didier,

Shouldn't be. I've reset your account so you should get an activation email.
Let me know if it's not working still!

Chris

127
Discussing Game Design / Challenge 1: Minimum Viable Games?
« on: March 13, 2012, 10:30:17 AM »
I was listening to an episode of Second Quest yesterday where they mention Dark Souls and how cohesive the game's focus is. It got me thinking about minimal game experiences. Here's the podcast. The whole episode is good listening, but the part I was focusing on is right around 47:00:

Quote
It's very clear what's in that game and what isn't. It's not a big game...it's not nearly as big as a Skyrim, or something like that. Every part is in there because it belongs...the imagery is so tight...
I love that they didn't waste money on things like--that the NPCs like, don't move. They basically don't even move. You'll go up and talk to them and they don't even turn their heads...I don't think. Maybe I'm just remembering it that way. You know, someone might have actually stood up in one of those meetings and said, "We have to have NPCs that walk around. Oblivion had NPCs that walked all over the place. They could walk all the way across the game world. Why do our NPCs just kind of sit there. Everyone's gonna think we're lame! We're gonna get an 8 score for gameplay from whoever!" and you know they knew they didn't need that...and there were probably many other decisions like that.

Taking a game you know and love, how could you reduce it to the most minimal game possible?

Example:
Game: Go
Reduced version: Go

 ;D

I'll think of another one later.

128
General Discussion / Re: Introduce Yourself!
« on: March 12, 2012, 04:32:58 PM »
Fancy fonts sir!

Where are you from?
NYC

Name/handle
Chris

What was the last game you played?
Terraria. Like Minecraft, only flatter. The artwork is fun, the upgrades are awesome, and it satisfies my apparent urge to build things with squares and upgrade st*ff.

Name a really great game, and something really great about it
Baldur's Gate 2. The story and the game play well together, and all the tiny bits of atmosphere add up. Minsc and Boo are the best ranger-miniature giant space hamster team ever created.

129
General Discussion / Introduce Yourself!
« on: March 12, 2012, 03:40:05 PM »
  • Where are you from?
  • Name/handle
  • What was the last game you played?
  • Name a really great game, and something really great about it.

130
General Discussion / How to Write an Interactive Story - Proposal
« on: March 05, 2012, 03:50:32 PM »
For the inaugural h2w, I think we should start with something simple and fun. Here's a suggestion:

Twice a week, I'll post an article or subject related to game design to talk about. We all take turns posting thoughts or reactions afterwards. We can do this for 8 different subjects and at the end of it, see how it went.

What do you think?

131
How to Write an Interactive Story

What is it?

Are you interested in writing games? We’re going to start an online seminar/workshop where we work on and discuss games together. In Writing a Modern Interactive Story, we’ll study video games– their overall experience, the mechanics and what makes them fun. We’ll then apply that knowledge to designing interactive books, creating games that combine good story writing with modern thoughts on game design.

Who is this class for?

People who play games on their own and are thinking about writing a game.

132
General Discussion / Re: Welcome to SMF!
« on: March 05, 2012, 03:20:10 PM »
 8)

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