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Messages - Chris

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91
I recently had a chance to talk to Emmanuel Turner, who created an interesting Twine game called Math Problem.

At first Math Problem is just like a simple multiple choice quiz - however, unlike the ones you take in school exams, Math Problem takes your wrong answer and uses it to figure out what you did wrong. For example, if I say "1 + 1 x 0 = 0," Math Problem would say "I think you tried to add before you multiply, but multiplication comes first. Try multiplying first and see what answer you get." I hired Bobo the Quote Monkey to moonlight from his job at another blog and he came up with this:

Quote
There’s now an attitude that since a calculator or a spreadsheet can do the work for you then you don’t need to learn...the trouble is that for basic math, the time taken to use the machine is too slow and often not worth it...we want to travel next door but since we’ve come to rely on the car so much we’ve forgotten how to walk.

The full interview is here.

I'm curious; have any of you had a chance to teach, and found your student gets the answers wrong, but in a specific way?
How do you feel about your personal experience with education and math?

92
Games Showcase / May 2013 News
« on: May 27, 2013, 11:03:52 AM »
The new May 2013 Adventure Cow newsletter is live, here. Featured stories and a short news blurb.

93
Limitations are a commonly acknowledged element among those that study any sort of theory, but the unfortunate amateurs that dive in rarely learn the importance until they have crashed and burned at least a few times. 

This reminds me of a quote by someone whose name I can't remember. It's like...I forget how it goes exactly, but it's like this; let me know if you remember it:

The best way to stop making mistakes is experience. The best experience is making mistakes.

Sound familiar?

94
Interesting thought. Limits are actually really common in art. Almost essential, even.

Twine itself an example of such a limitation. It starts with no art, no animation, and no sound. All that's left are the writing and the mechanics. Think of the act of making a game as itself a game. A simple, well-restricted game creator is like Mario: you only have a few buttons you can press, so you can focus on mastering them before expanding to other, broader realms.

I think I'd get a lot more done if I was more focused on finishing what I started, so I admire your dedication to finishing your story. Too many great games are only half-born (yet another reason to keep things small).

3. Was your limitation on the # of pages? I haven't figured it out yet!

95
General Discussion / Re: Introduce Yourself!
« on: May 26, 2013, 01:16:35 PM »
Welcome!

96
Technical Support / Macro Builder for Twine and Twee: Twiddle
« on: May 20, 2013, 06:27:02 PM »
I was feeling a bit inspired on Thursday, and I cooked up this:

[Twine Macros + JSFiddle == Twiddle?]

This is a quick macro cooker for Twine. I'm still in the process of making it work, but here are some things I've thought about adding:

  • Save functionality - save and share macros
  • Library of sample macros
  • Documentation for writing macros

If you're interested in hearing more about it, please let me know, so I know whether this is worth continuing!
You can use this form, or email me at chris [at] adventurecow.com.

97
Twine / How do I host my story?
« on: May 06, 2013, 03:12:32 PM »
I'll add more on this subject, but hosting is so simple that it doesn't require too much at the moment.

Dropbox hosting basics, via TwineHub. DropBox is an easy and free way to host stories made in Twine.


Update: Twine hosting is not available through those resources (thanks jexadox for updating). Adventure Cow can host Twine stories now. Feel free to post on this forum or email support@ for more help!

98
Twine / Re: Twine hack: inventory
« on: May 02, 2013, 02:20:59 AM »
Hey Liyamu,

Yeah, that first line should go in start, before any mention of axes. Twine has a bit of JavaScript at its core, and the bent brackets basically tell Twine "hey, $carrying is a container for other properties." When we say $carrying['axe'], we mean "Hey, remember that container, $carrying? Let's look inside that container for the axe." If we haven't first initialized (created) that container, then we can't look inside it.

Hope that explains everything! Let me know if you have other questions.

99
Technical Support / [2013-4-15] More bug fixes, new news section
« on: April 15, 2013, 02:35:14 PM »
All the most recent stories are posted here.
Added Water by Dan Lance.


Also added Dan Cox's tutorial on making stuff in Twine in the learn section. Anyone can post a story using the Add a Link feature (that's how I add all the stories myself)


Bug fixes:
  • Fix to macros included inside <<if>> statements not running fully
  • Fix to reset button for debugging Twine
  • Fixed buggy shopping cart
  • Numerous other fixes and improvements too far down in our bug feed to see

100
Games Showcase / April 2013 News
« on: April 07, 2013, 02:44:42 AM »
The new April 2013 Adventure Cow newsletter is live, here. Featured stories and a short news blurb.

101
Technical Support / New Adventure Cow
« on: March 17, 2013, 12:25:14 AM »
We launched the new Adventure Cow last weekend. It's one of the more obvious changes we've made, here's a description in detail:

New look
The new site is faster and shinier.

Finding stories
We've included genre tags and a what's new section so you can find new things to read.

Post your own stories
Now you can post links to Twine stories across the internet! Stories may be reviewed for appropriateness and spam.

This is still in progress, but enjoy the new stories!

102
Technical Support / [2013-2-13] New bug fixes
« on: February 12, 2013, 05:50:14 PM »
This new release is mainly bug fixes and engine updates to support some of our upcoming stories. More to come soon!
  • Fix to support both single and double-quoted parameters in macros

103
Technical Support / [2013-2-7] Adventure Cow patch
« on: February 07, 2013, 10:39:45 PM »
One quick update, support for gt, gte, and, or, etc.: http://gimcrackd.com/etc/doc/#code,if

104
Twine / Twine references
« on: February 06, 2013, 04:40:45 PM »
Here are some references for Twine, one of the languages Adventure Cow supports. With these basics you should be able to get started writing stories in Twine.

Download Twine here: http://gimcrackd.com/etc/src/


105
Technical Support / [2013-2-3] More Adventure Cow updates
« on: February 03, 2013, 03:35:08 AM »
  • Updated support for display macro and all aliases (display, displayPassage,  embed)
  • Support for large numbers of embedded/connected pages
  • Updated support for Twine's particular <<set>> and <<if>> macro syntax
  • Support for nested display macros (zalgo is watching)
  • <<if>> no longer executes if condition isn't true
  • Fixed support for importing/exporting Twine

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