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Messages - dacharya64

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Contests / Re: Proposal for Adventure Cow Compo
« on: June 06, 2013, 03:49:18 PM »
I like the idea, Chris. I think this could work very well.

Workshop my Game / "The Abyss" Workshop
« on: June 04, 2013, 01:20:22 PM »
I guess I'll throw this piece out there too. My only advice would be to read the FAQ after the game is completed--it does give some nice juicy spoilers.

The Abyss:!abyss/c21jb

Also, the Android version if you'd prefer:

Contests / Re: Proposal for Adventure Cow Compo
« on: June 04, 2013, 01:09:20 PM »
Competition is good and all, but it should come second to building a creative-community that drives its members to improve their craft and have fun while doing it.

I agree. The thing I'm more concerned about is getting enough of an audience and participants to really constitute a community. It's fun with more people, but finding people willing to spend time trying to write, build, and publish a game, and willing to stick with it for however long the competition runs, seems more challenging to me.

Very interesting.

Speaking of "pioneers in their fields," I feel that there has been a lot of great innovation and many great authors in the interactive fiction world, but the true progress in this genre has yet to be made. The big names in the game are well-known to those interested in the genre but not much in the general public, and while there are some popular sites and companies set up around interactive fiction the genre--or even just the concept of interactive media--could be pushed so much farther.

Contests / Re: Proposal for Adventure Cow Compo
« on: June 02, 2013, 11:13:49 AM »
Hmm, didn't even think about the possibility of teams. Not sure if the collab function is up and running on the Adventure Cow site, but collaboration is still possible anyhow.The judging criteria seem pretty good, but do you think that also judging on literary technique might be important as well? This might fall under one of the other categories, but I think that because most games will be heavily text-based the strength of the prose and artfulness, etc., should be one point from which to judge the piece.

-Would entries be restricted to Adventure Cow games? Twine games in general? Any work of interactive fiction?
-Would works be restricted to unpublished games (ie developed for the compo) or would pre-written/published games be allowed? (the first is more like Ludum, the second more like other if comps)
-Would something other than games be allowed? Twine is an excellent tool for multimedia, and anything from a book of poetry to crazy-modern-hyperlinking-art could be expected.

Contests / Re: Proposal for Adventure Cow Compo
« on: May 31, 2013, 04:03:39 PM »
I concur. I think that there might have been the idea for an Adventure Cow competition before (Chris would know better) but it never really got off the ground. Now with the site rebuilt and the forums in place, it'd be great to give it another go.

Things to consider: Word limit? Passage limit? Theme? Prizes?

That does sound like an interesting limit. I'm sure it'd affect the story in all sorts of ways you couldn't even be able to predict.

I've been trying to think up different limits that might apply to interactive fiction... forced looping after a certain point/# of passages, or limiting the ability to use variables might result in some interesting improvisations.

I'd say rather than depending on the person, it depends more on the project. For instance, the IF piece I completed was meant to be a sort of organic work, growing as I came up with different concepts, ideas, and innovations. I know that if I had tried to set really strict limits on its development it would not have turned out the same, and probably would not have turned out the way I wanted it.

Sometimes limitations are just that.

For me, the biggest self-imposed limits I've used to finish pieces are limits on time. It's even better when someone else gives you the deadline. Although not CYOA-related, time limits through NaNoWriMo/Script Frenzy are probably the only reason I finished (and sometimes the only reason I started) those pieces. One script was one where I had to switch the genre every scene. It at least turned out quite interesting, and certainly kept the ideas flowing.

Sometimes limits can do the opposite, though, and feel a bit stifling (for instance I can't imagine how I could have finished my story with a limit on passage #s).

While as far as I know games have never really been acknowledged as great literature outside of certain circles (though usually interactive fiction writers take literary merit into account when giving out IF awards and such), there are those that will respect the literary merit behind games, for instance The Metaphysics of Morrowind series here:

 This series goes into much depth behind the literature and world in Morrowind. I personally think that a greater blend of the literary and gaming communities wouldn't be such a bad thing... interactive fiction is one relatively unexplored aspect by many writers and readers.

General Discussion / Re: How to Write an Interactive Story - Proposal
« on: March 14, 2012, 06:35:49 PM »
Sounds like fun. Looking forward to it!

General Discussion / Re: Introduce Yourself!
« on: March 14, 2012, 06:32:21 PM »
Where are you from?

Devi, or dacharya64

What was the last game you played?
Probably something from

Name a really great game, and something really great about it.
I've got interactive fiction on my mind, so I've got to go with Slouching Towards Bedlam. It just created a wonderful atmosphere for me -- everything seemed so vivid! Plus there's a creepy and compelling story. That's always nice.

Technical Support / Viewing your story
« on: March 14, 2012, 06:23:16 PM »
This isn't a bug, just a bit of a technical issue for me. When I'm on Adventure Cow and click the "Write a Story" tab, I see a list of the stories I'm working on. If I click the title of one of these stories, I get the main page for the story. But if on this page I click Play Story, and my story is private, it will say I don't have permission to see this page -- or something to that effect.

This is because that is the main page from which anyone can play your game, but it'd be nice if the site recognized that it was me so that I could play the game from the beginning at that link instead of navigating to Start in the editor...

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