Recent Posts

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51
Twine / Re: How do I host my story?
« Last post by daizydenocows on May 12, 2015, 10:20:27 PM »
hosting is like so confusing dude it like messes me up. I got my internet service nd they were like do u want to host something on it, nd then they gave me like these super long instructions that gave me like a huge migraine, then idk what i did but i f'd something up and like my internet wasn't working...techno clumsy is what i call myself lawlzz
52
StoryLab / StoryLab Tutorials
« Last post by Chris on May 04, 2015, 04:01:59 PM »
The latest tutorials for StoryLab are at http://adventurecow.com/storylab. Have one you want to share or have a request? Post here!
53
StoryLab / StoryLab Tutorials - Mini-story 1: Lock & Key
« Last post by Chris on April 27, 2015, 06:04:43 PM »
Here's a Tumblr and videos (linked in the post) about making a simple game in StoryLab:

http://adventurecow.tumblr.com/post/117547432366/storylab-mini-story-1-lock-and-key

Enjoy!
Chris
54
StoryLab / Experimental Macros - what are they?
« Last post by Chris on April 20, 2015, 04:09:31 PM »
Experimental macros are a way for us to test some of the new macros without having to put them through extensive and thorough review and testing. You can enable them through the Experimental library here in your Story settings page:



What's in there? Well, here's the details:

4/10
Image Map: A macro for adding a clickable image map
Random Response: A macro for choosing one response of many to display randomly.
Timed Jump: Want to force the player to make a decision? This macro will take them to another page if they don't choose within a certain time.

Thanks to Devi for suggesting these! Have a macro you'd like to see? Ask here!
55
StoryLab / StoryLab 2.0-beta - Latest Updates (July 4, 2015 Changelog)
« Last post by Chris on April 06, 2015, 12:06:10 PM »
Here is a list of fixes and updates for the latest versions of StoryLab.

StoryLab ??? (TBD)

Bug fixes:
  • 421: Links in preview or play mode for non-DQI stories don't work (applies to /p/[page] URLs and standalone player)
  • 423: Error when you click on Edit Title/General on a story

StoryLab 2.0-beta (July 4, 2015)
The Gamebook edition is here! Make your own gamebooks with the new StoryLab. Learn how to make your own from our guide.
The new StoryLab is still in beta - please send us comments and we'll do our best to add features and fix bugs!

New features:
  • Gamebook support! We've added a set of QuestForge extensions - support for commonly used gamebook functionality.
  • Inventory pick up and drop
  • Keywords
  • Dice rolling
  • Stat checking
  • Fighting Fantasy-style combat
  • Customizable story sidebars

Playable demos:
We've added two new tech demos, featuring excerpts from winners of the 2014 Windhammer prize! To learn how to make gamebooks just like these, check out our brand new manual.

Bug fixes:
  • Fixed an error preventing users with custom scripts from editing their stories.
  • Fixed an error where people couldn't play stories on mobile.
  • 414: [General] Non admins cannot turn on Questforge script extensions
  • 412: Occasionally reader doesn't load
  • 407: If we add sideContent to a story, it'll take one refresh before the changes register


StoryLab 1.1 (May 27, 2015)
v1.1 - the Big Bug Fix version. Just released!

New features:
If you want to check out all the features in pictures, check out our album.
  • We've updated the StoryLab tutorial page add a lot more info and also added a tutorial on how we built a complete game, Galileo's Experiment!
  • We've also updated the home page you see when you start StoryLab.
  • You can now delete stories!
  • Start & orphan pages - pages that aren't linked - are now highlighted in a different color.
  • You can now restart games in the game player.
  • We’re testing out a new feature - custom macros - with a few select users.
  • Updated JSON backup and restore: you should be able to restore a 900+ page story in less than a minute.
  • Experimental feature: Word count - see how many words there are in your whole story, to set goals and pacing. (Warning: may be slow if turned on)
  • Experimental feature: See pages that link to the page you're currently working on.
  • Experimental feature: Spell check (and the other experimental features) can now be turned on and off.

StoryLab bug fixes:
  • In previous versions, we were showing the "conjuring page from ether" message more often than we intended. This has been fixed.
  • 360: Double-clicking on macro tokens should trigger macro-specific functionality (continue should go to next page, etc.)
  • 351: When making a new story, the first page text mentions an example that isn't there
  • 348: Spacebar/enter at the right edge of a macro token doesn't work.
  • 352: Can't copy StoryLab text and paste it elsewhere
  • 368: Story doesn't open in editor (QuestForge 2)
  • 332: Can’t see switch macro details when it’s expanded
  • 361: Clicking on [edit] on a particular page does not open that page to edit
  • 328: Double-clicking the Print macro token opens a box that doesn't do anything
  • 367: If you closed your current tab, going back (by double-clicking on a link) doesn't work
  • 369: Multiple clicks on Create New Story In StoryLab link make new stories
  • 365: Macro property box persists after travelling to new created page in editor

Sitewide fixes and features:
  • Adventure Cow is now open registration! To forestall an influx of robot signups that we've had in the past, all robot (and human) registrants must pass a basic Turing test to sign up for the site.
  • Updated site to be more clear about what games are on an external site
  • Updated tabs at the top of adventurecow.com to highlight store and learn when in the appropriate sections - If you go to a store/learning page (StoryLab, the DestinyQuest Infinite purchase page), the tab at the very top of the website should change.
  • You can now sign in with any capitalization of email address.
  • Fixed the profile view - no more of this mess.

Internal updates:
  • Updated libraries (web2py) to the latest version
  • New automated tests to catch big bugs (thanks Jessica)

StoryLab 1.0 (April 10, 2015)
v1.0, our first full version, with major bugs fixed and the new page tree!

Bug fixes:
  • 309: Editor adds extra linebreaks to the end of the story after every save (and saves right after load, even though nothing's changed
  • 245: Drag and drop of macro token entites breaks those entities
  • 231: Macro label text can be edited
  • 232: Pasting text into other text sometimes produces extraneous spaces
  • 263: <<back>> macro does not work

StoryLab 0.2 (January 31, 2015)
v0.2, the official HackTrin edition, incorporates custom macro support for hackathon participants.

StoryLab 0.1.1 (January 30, 2015)
v0.1.1 features some bug fixes and updated tutorial docs.

StoryLab 0.1 (January 28, 2015)
v0.1, our first version, is live!
56
StoryLab / What's StoryLab?
« Last post by Chris on April 03, 2015, 05:55:39 PM »
StoryLab is our brand new visual editor for crafting gamebooks, Choose Your Own Adventure-style books and other interactive stories. The editor behind digital gamebook DestinyQuest Infinite, StoryLab is designed to be simple to use and easy to learn.

You can use it by creating a new story here.

You can also find a basic tutorial on StoryLab here, and ask questions through our forum.


StoryLab was born April 10, 2015, after many years of research building DestinyQuest Infinite.

--

Originally from: http://adventurecow.com/learn
57
DestinyQuest Infinite / So what exactly, is DestinyQuest Infinite?
« Last post by Chris on April 03, 2015, 05:48:38 PM »
DestinyQuest Infinite is our first gamebook! It's based on the DestinyQuest gamebook series by Michael J. Ward.

You can check out screenshots, a trailer, the latest news, and a free demo here.

58
DestinyQuest Infinite / Re: Bug report - combat music stops after a LONG battle
« Last post by Chris on April 03, 2015, 05:28:09 PM »
Fixed! Probably a long time ago, I need to update this more often.
59
DestinyQuest Infinite / DestinyQuest Infinite: Act Two early access
« Last post by Chris on February 23, 2015, 01:19:50 PM »
As a thank you to early purchasers of DQI, we've given early access to Act Two to Inner Circle members and those who bought in our early access/soft launch phase. For those who have purchased Act Two, you'll keep this access permanently, before and after the Act Two launch; for those who haven't, well, play while you can :)

Act Two is not yet done - as such, there will be bugs. Email us and we'll add them to the fix queue, if they're not already there.
Enjoy!

Chris
60
DestinyQuest Infinite / Dev Diary: How we fix bugs (2015-2-6)
« Last post by Chris on February 05, 2015, 01:41:54 PM »
How do we fix bugs? Chris discusses in his post, going live Friday.

Got any questions about the development process? Ask us here!
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