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DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Alziel on February 11, 2016, 07:54:04 AM »
Thanks for replying Chris - and again, I just wanted to say that you've done a fantastic job!

At the risk of burying you even deeper, I have just confirmed an error in the printed edition of LoS which has also made its way into the DQI game.

The 'Shield Wall' ability that the Cavalier has should have an effect that only lasts for one round - but this is not stated in the ability description and so remains in effect throughout the entire combat which makes the Cavalier class ridiculously OP. Michael Ward himself confirmed that this is an oversight and an error over on the DQ forums, so you might want to modify that as well when you get a chance.

The discussion thread where Michael confirms the error is here: http://www.destiny-quest.com/forums/here-be-spoilers/show/3125#post3125

Cheers!  :D
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Unfortunately, I can't give an answer to that question at the moment. There are a few other things I have to get through at the moment, but hopefully some of them will be things you enjoy. :)

Really appreciate the patience! Unfortunately, the staff of programmers is mostly me, so things take a while.
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DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Chris on February 10, 2016, 04:44:58 PM »
Thanks for pointing these out Alziel!

I've got a lot to dig through but I will get to these as soon as I can. I've got the shovels!
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DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Alziel on January 31, 2016, 12:25:51 PM »
Thanks Chris.

I've been playing the game a lot recently as I've been on extended medical leave from work, so I've spotted some other errors that you might not be aware of:

  • The game doesn't recognize the 'Spider's Leg' as a valid potion ingredient when you visit Tanner. The in game text says 'Spider Leg', so maybe this is the disconnect (missing the ''s' at the end of the first word)?
  • It appears that you can use Speed and Combat abilities more than once in the same round when it should only be possible to use these once each per round (for example, I could use both 'Deep Wound' and 'Piercing' in the same round in my last playthrough but both are Combat abilities)
  • If you play as a Warrior, Inquisitor Laine will offer to teach you the Inquisitor career after the Act 3 Blue Quest, even if he died during that quest.
  • Arthurian's Horn can be used more than once when it is a one use item. Furthermore, if you use the horn when your opponent has less than 20 Health remaining, their Health drops to a negative figure and this crashes the game.

Thanks again for giving us the game though - it really is excellent! :-)
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Thanks Chris!

Great app by the way! I've been playing it to death.

Are you able to tell us whether there's any prospect of a conversion for 'The Heart of Fire' and 'The Eye of Winter's Fury'?
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Announcements / Hiring: Business Development Director (Paid, PT, 4+ months)
« Last post by Chris on January 20, 2016, 05:45:16 PM »
(Accepting applications until 2/9/2016)

What's the future of games?

What would our world look like without the book?
What would happen if almost every story we told -- every Hitchhiker’s Guide to the Galaxy, every Harry Potter, every Anna Karenina -- had to start with a six-figure budget?
That’s the world we live in now when it comes to games.

What would happen if one person could write a game, like a book?
If games had their Stephanie Meyer, their Neil Gaiman, their Leo Tolstoy?
That’s the world we’re going to create.

What you'd be up to:
You'll be helping us tell the world our story. Our goal is to take gaming in a new direction, but we need to grow the right audience! We're looking for an initial audience of a thousand readers on our mobile app, and eventually 100k.

You'd help us both choose the right audience and then also reach out to it.

Who we are:
We’re one writer, one programmer, and one game designer creating the future of games. Our goal is to enable anyone to express themselves through games, by making it as easy to write and share a game as it is to write and publish a story.

What we're looking for:
You're 50% analyst, and 50% community manager. You:
  • can take on tough questions. Whenever someone asks "I wonder what books people who play Dragon Age read," you don't just muse, you find answers.
  • are enthusiastic about story-driven games, in particular modern Bioware-style RPGs and story-driven Telltale-style adventure games.
  • are great at building community.
  • learn quickly.
  • have the time (probably <15h/week). This is a four month PT project. If we’re good at what we do, that may turn into a year.
Looking for a partner, not just a consultant.

What you get:
Compensation, dependent on experience. This is an essential part of the team, so equity is a big part of that.
The change to work on an experimental and wildly ambitious project, likely doomed to failure.  8)

How to apply:
Contact us directly via email (chris [at] adventurecow.com).
  • Include a resume.
  • Tell us about your previous entrepreneurial ventures -- especially the ones that didn't work out.
  • Let me know what big questions you have about us and our business.
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Announcements / (CLOSED) Hiring: Producer/Project Manager (Paid, PT 4+ Months)
« Last post by Chris on January 20, 2016, 05:15:06 PM »
(Accepting applications until 11/23/2016 unless otherwise noted)

Looking for Producer/Project Manager
Needed: A part-time (5-10 hours/week) person to keep our new interactive story project on task and on schedule.

The sort of person we’re looking for:
  • You’re used to being the adult in the room -- you can get good estimates out of a herd of cats, and make them meet deadlines.
  • You take the pressure off people -- if you’re on a project, people (your boss in particular) stop constantly worrying if it’s off schedule.
  • No excuses -- you don’t fudge deadlines. If you aim for a target, you hit it, or you get darn close.

Who we are:
We’re one writer, one programmer, and one game designer creating the future of games. Our goal is to enable anyone to express themselves through games, by making it as easy to write and share a game as it is to write and publish a story.

What you get out of it:
Pay, of course. ($18/hour minimum, going up depending on experience)
The opportunity to work with some _extremely_ talented creatives, on an experimental and wildly ambitious project likely doomed to failure.

How to apply:
Send us an email (chris [at] adventurecow.com) with your resume attached. Answer the following questions:
  • Talk about a time you helped an off-track project get back on track, whether at work or elsewhere.
  • Out of all the projects you've personally been responsible for managing, which one went the absolute worst? What happened and what did you learn from it?
Include anything else you think will help us make a mutually beneficial decision. Looking forward to hearing from you!

(Note: Previous positions closed 7/24/2016 and 2/2/2016. Keep an eye on the top of this post to make sure there's an opening.)
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Thanks Alziel! Will be looking into it soon.
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DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Chris on January 20, 2016, 05:08:28 PM »
Thanks Alziel! I got these from your email as well. Some of them are tricky bugs and we're going to fix them all at once, but will get them done as son as possible.  :)
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DestinyQuest Infinite / Bug Report - A Few Errors
« Last post by Alziel on January 13, 2016, 07:30:15 AM »
Hi,

Just wanted to report a few more errors that I've spotted:

  • The latter half of the entry with Avian Dale and Ravenwing at the end of Act 1 in Avian's Castle is missing (Entry 299 in the book).
  • The description is missing for the 'Spirit Tincture' reward (Entry 794 in the book) and its ability is not available in combat either.
  • The description of the effect of 'Brain Drain' is wrong on the 'Cortical Bulb' wand reward. I never used it in combat, so I do not know if its effect is actually correct in practice.

Thanks!
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