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21
Twine / Re: How do I host my story?
« Last post by Chris on April 14, 2018, 02:42:30 PM »
Thanks for looking into that Jex. Adventurecow.com should now work for Twine stories, and I think philome.la might as well. Let us know if you have any questions!
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Twine / Re: importing a twine (harlowe code) story into AdventureCow?
« Last post by Chris on April 14, 2018, 02:40:02 PM »
Hey jexadox! Yeah, I'm sure I've checked this forum since September. I'm not sure why I never saw this.  :o

Are you using Twine 1.4.2? Then go to File -> Export -> Twee Source Code...

Are you using Twine 2? Add the Entweedle format and switch your story to that format, then Play the story. (You may have to change http to https to get it to work.)
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Discussing Game Design / Re: RPS: Maybe Games Just Aren’t For Telling Great Stories?
« Last post by Chris on November 03, 2017, 09:48:13 PM »
Interesting couple of articles. Seems like I missed those when they were written even though I follow Rock Paper Shotgun closely for years now.

Yeah I can never keep up with RPS's posts, I always miss a lot of them.
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Discussing Game Design / Re: RPS: Maybe Games Just Aren’t For Telling Great Stories?
« Last post by Pouncey on October 11, 2017, 01:30:40 PM »
Interesting couple of articles. Seems like I missed those when they were written even though I follow Rock Paper Shotgun closely for years now.
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Twine / Re: importing a twine (harlowe code) story into AdventureCow?
« Last post by jexadox on September 26, 2017, 09:52:29 AM »
well... good to see this forum isn't perused very often...
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Twine / Re: How do I host my story?
« Last post by jexadox on September 22, 2017, 12:50:17 AM »
that recource is currently down right now. no date on when it went down or when it will be up. i can't find any links in the list that work either.
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Twine / importing a twine (harlowe code) story into AdventureCow?
« Last post by jexadox on September 22, 2017, 12:48:58 AM »
I have a already written twine story that (mostly) functions. I like to upload it and test how that works and stuff. but i can't figure out how to put it online. it says it has to be a .tw or .txt file... twine only exports in .html files. even the files that are used in the program itself are .html

it looks like you can download a story format for Adventure Cow, but i am NOT rewriting all my code just to put it online.

am i missing something???
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Twine / Re: Twine hack: inventory
« Last post by Chris on July 15, 2017, 01:52:21 PM »
Is there a way to add more than one item to $carrying?

Is there a way to remove an item, but not all items, from $carrying?

Is there a way to see if one item out of several is in $carrying?

Maybe this? I haven't tested it.

Code: [Select]
<<set $carrying={'potions':0}>>
(all numbered items must be counted)

<<set $carrying['potions'] += 1>>
(This is code for "I picked up 1 potion.")
<<set $carrying['potions'] -= 1>>
(This is code for "I dropped 1 potion.")

<<if $carrying['potions']>>
You are carrying at least 1 potion.
<<endif>>
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Twine / Re: Twine hack: inventory
« Last post by Milici on May 20, 2017, 01:12:57 PM »
Is there a way to add more than one zetaclear item to $carrying?


Hey guys does anyone know the answer to this?
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(Update, applications due Wednesday, July 13th)

Adventure Cow is looking for a community management intern to promote our new interactive short story, Strayed!

We are looking for someone interested in being the voice of Adventure Cow, helping manage and develop Strayed's presence on social media, forums, and our blog. You'll be helping to craft our message and connect it to our audience.

Applicants should have good writing skills, an interest in story-based games, and also an interest in social media marketing and community management. Email hiring [at] adventurecow.com to apply with your short (!) cover letter; include a resume. Applications due July 4th.
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