Recent Posts

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Announcements / (CLOSED) Hiring: Producer/Project Manager (Paid, PT 4+ Months)
« Last post by Chris on January 20, 2016, 05:15:06 PM »
(Accepting applications until 11/23/2016 unless otherwise noted)

Looking for Producer/Project Manager
Needed: A part-time (5-10 hours/week) person to keep our new interactive story project on task and on schedule.

The sort of person we’re looking for:
  • You’re used to being the adult in the room -- you can get good estimates out of a herd of cats, and make them meet deadlines.
  • You take the pressure off people -- if you’re on a project, people (your boss in particular) stop constantly worrying if it’s off schedule.
  • No excuses -- you don’t fudge deadlines. If you aim for a target, you hit it, or you get darn close.

Who we are:
We’re one writer, one programmer, and one game designer creating the future of games. Our goal is to enable anyone to express themselves through games, by making it as easy to write and share a game as it is to write and publish a story.

What you get out of it:
Pay, of course. ($18/hour minimum, going up depending on experience)
The opportunity to work with some _extremely_ talented creatives, on an experimental and wildly ambitious project likely doomed to failure.

How to apply:
Send us an email (chris [at] adventurecow.com) with your resume attached. Answer the following questions:
  • Talk about a time you helped an off-track project get back on track, whether at work or elsewhere.
  • Out of all the projects you've personally been responsible for managing, which one went the absolute worst? What happened and what did you learn from it?
Include anything else you think will help us make a mutually beneficial decision. Looking forward to hearing from you!

(Note: Previous positions closed 7/24/2016 and 2/2/2016. Keep an eye on the top of this post to make sure there's an opening.)
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Thanks Alziel! Will be looking into it soon.
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DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Chris on January 20, 2016, 05:08:28 PM »
Thanks Alziel! I got these from your email as well. Some of them are tricky bugs and we're going to fix them all at once, but will get them done as son as possible.  :)
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DestinyQuest Infinite / Bug Report - A Few Errors
« Last post by Alziel on January 13, 2016, 07:30:15 AM »
Hi,

Just wanted to report a few more errors that I've spotted:

  • The latter half of the entry with Avian Dale and Ravenwing at the end of Act 1 in Avian's Castle is missing (Entry 299 in the book).
  • The description is missing for the 'Spirit Tincture' reward (Entry 794 in the book) and its ability is not available in combat either.
  • The description of the effect of 'Brain Drain' is wrong on the 'Cortical Bulb' wand reward. I never used it in combat, so I do not know if its effect is actually correct in practice.

Thanks!
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DestinyQuest Infinite / Bug Report - Pickpocket's Patchwork Pauper ability breaks game
« Last post by Alziel on December 31, 2015, 04:52:04 PM »
Hi,

I have just found a bug with the Pickpocket career. When you switch an item with another, you get a dialogue box pop up asking if you would like to retain the ability of the old piece of gear but you only have the options 'OK' and 'Cancel'. Whichever one you choose, nothing actually happens (no switch of ability) and the dialogue box continues to pop up on each new page you turn to.

Furthermore, there were two occasions after I picked this career when I selected an item reward, equipped it (it showed up in inventory) and then when I reach my next fight, the item switches back to whatever it replaced and then you are stuck with the old item (Example: After the Count's Ball quest, I took back the Venomous Fang weapon that I had lost at the beginning of the quest. It was equipped in my inventory for the next few pages of the game. However, as soon as I entered my next fight, the weapon switched back to the Crucifix that I had used throughout the Count's Ball quest  >:(). I've played DQI multiple times before and this has never happened before, so I am sure that the bug is somehow related to the Pickpocket career.

Thanks

Alziel
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General Discussion / Submit to sub-Q!
« Last post by dacharya64 on October 08, 2015, 07:15:03 PM »
Hey there!

I'm here to talk about sub-Q, a new literary magazine for interactive fiction! We are up and running now, and are currently accepting submissions! sub-Q pays authors and developers for original work and reprints made in any of the various IF tools out there.

We are primarily looking for works of speculative fiction (fantasy, sci-fi, horror, or genre-bending) but are open to seeing what you've got. You can find out more about sub-Q by checking out our submission guidelines here: https://sub-q.com/about/submissions/

Thanks for your time, and looking forward to seeing your work!
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Announcements / (Closed) Hiring: Game Writer (Paid, PT, 4+ months)
« Last post by Chris on September 12, 2015, 09:56:29 PM »
(Accepting applications until 9/18/2015)

Are you the next Christine Love? Jon Ingold? Ron Gilbert? Can you show a reader a rollicking good time? Can you create a compelling story to help bring a game to life and suck in the reader?

Adventure Cow is working on a new experimental project. The appetite for BioWare-style games is HUGE. And a huge percentage of BioWare’s fans play for the story, the characters, and the romance. These fans paint their own tarot cards, draw their own comics, and write their own fanon. One game every two years is not enough.

They want more, and we’re going to give it to them.

Imagine the challenging choices and compelling characters of a Dragon Age or Mass Effect…in a book. Call it an RPB. We need a talented game writer to make it fun!

Time commitment:
20 hours/week, ASAP through January 2016 with opportunity for extension

Compensation:
Dependent on experience

What you'd be up to:
You will work with a small writing team to produce an interactive F/SF novella (12K words of reader experience, up to 60K words of total prose) over the course of four months, meeting milestone deadlines to ensure delivery. You will need to develop compelling, fast-moving plot to bring the characters to life and make the game exciting.

You should be able to use story to solve game design problems, and game design to solve story problems. You should be comfortable with sharing narrative responsibilities, making a case for your plot choices, and being open to compromise.

This is a new frontier. We’ll be drawing the map together.

What we're looking for:
  • 2+ years writing F/SF
  • Experience playing story-driven games (Bioware, Telltale, etc.) and/or interactive fiction
  • Comfort adopting new technology
  • Ability to communicate complex ideas
  • Experience reporting bugs
  • Advanced imagination
  • Advanced problem-solving skills
  • Sense of humor

Also highly welcome:
  • Experience designing story-heavy games
  • Publication credits (either games or fiction)
  • Publishing industry experience (either games or fiction)
  • Software development/scripting experience (e.g. Python, HTML5/JS/CSS, AJAX/JSON/MongoDB)

How to apply:
Contact us directly via email (chris [at] adventurecow.com). Please include:
  • Resume or CV with full name and contact info
  • Details of any previous projects, if applicable
  • Three samples of your work, in any combination of the below (from three different creative works, please):
      Links to your published fiction
      Links to your text-based games
      1000 word samples of your creative writing (pasted into body of email, no special formatting needed)
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Announcements / (Closed) Looking for: 5 primary game testers
« Last post by Chris on September 10, 2015, 01:45:41 PM »
Adventure Cow is looking for 5 testers to test our new book. Imagine if a game like Dragon Age or Mass Effect were made into an interactive novel. Adventure Cow is working on a project to do just that, but we need a small cadre of testers to try it out and tell us when we're doing great, and when we're doing terrible.

What you'd be up to:
You should have some time about twice a week to play our game and talk to us about it. That will probably translate into 30 minutes twice a week. It won’t matter exactly when it is! You should just be able to try out our prototypes for a few minutes every so often and let us know what you think.

What we're looking for:
Enthusiastic about games and available to talk regularly
Looking for someone in each of these hats: Visual novel nerd, Bioware game nerd, sci-fi/fantasy fiction devourer. If you don't wear any of them but would love this type of game let us know and we'd probably have a spot!
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Announcements / Hiring: Game Designer (Paid, PT, 4+ months)
« Last post by Chris on September 10, 2015, 01:27:26 PM »
(Updated: We're reopening the call for applications until 10/16/2015!)
(UpUPdated: We've changed the what we're looking for section)

Are you the next Sid Meier? Shigeru Miyamoto? Can you take your knowledge of game mechanics and RPGs, and use it in a radically different medium...the book? :D Can you give a reader a rollicking adventure, with interesting puzzles and choices, through words?

Adventure Cow is working on a new experimental project. The appetite for BioWare-style games is HUGE. And a huge percentage of BioWare’s fans play for the story, the characters, and the romance. These fans paint their own tarot cards, draw their own comics, and write their own fanon. One game every two years is not enough.

They want more, and we’re going to give it to them.

Imagine the challenging choices and compelling characters of a Dragon Age or Mass Effect…in a book. Call it an RPB. We need a great game designer to help us make this book fun to play!

Time commitment:
5-15 hours/week, ASAP through January 2016 with opportunity for extension

Compensation:
Dependent on experience

What you'd be up to:
You will work with a small writing team to produce an interactive F/SF novella (12K words of reader experience, up to 60K words of total prose) over the course of four months, meeting milestone deadlines to ensure delivery. You will need to articulate strong game mechanic ideas to the team and work together to execute them.

You'd be in charge of building the interactions that make our game compelling. We need interesting core mechanics that are easy to write and don't require wallrunning or bullet time. We're writing a book!

You should be able to use story to solve game design problems, and game design to solve story problems. You should be comfortable with sharing narrative responsibilities, making a case for your design choices, and being open to compromise.

This is a new frontier. We’ll be drawing the map together.

What we're looking for:
  • 2+ years designing story-heavy games
  • Familiarity with interactive fiction tools (Twine, RenPy, Inform, inkleWriter)
  • Comfort adopting new technology
  • Ability to communicate complex ideas
  • Experience reporting bugs
  • Advanced imagination
  • Advanced problem-solving skills
  • Sense of humor

Also highly welcome:
  • Game industry experience
  • Software development/scripting experience (e.g. Python, HTML5/JS/CSS, AJAX/JSON/MongoDB)

How to apply:
Contact us directly via email (chris [at] adventurecow.com). Please include:
  • Resume or CV with full name and contact info
  • Details of any previous projects, if applicable
  • A sample of one of your previous games, with design aspects you worked on highlighted
  • Answer to the following question:
    You have been tasked with redesigning DestinyQuest Infinite to reach a more general audience. Based on the demo link here, how would you suggest updating the game, specifically the mechanics?

We're especially interested in the last two. Thanks!
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Announcements / Hiring: Game Marketing/PR consultant (Paid, PT, 4+ months)
« Last post by Chris on September 10, 2015, 01:03:33 PM »
(Updated: Accepting applications until 9/23/2015)

Adventure Cow is working on a new experimental project. The appetite for BioWare-style games is HUGE. And a huge percentage of BioWare’s fans play for the story, the characters, and the romance. These fans paint their own tarot cards, draw their own comics, and write their own fanon. One game every two years is not enough.

They want more, and we’re going to give it to them.

Imagine if a game like Dragon Age or Mass Effect were made into an interactive novel. Adventure Cow is working on a project to do just that, but we need help getting the word out!

Compensation:
Dependent on experience

What you'd be up to:
You'll be helping us tell the world about our story. We're a team of game designers, programmers, and creatives working on something very new, but we need to reach the right audience! We're looking for an initial audience of a thousand readers, and our aim is to get 100k to eventually read our interactive novel.

What we're looking for:
The ideal person will be:
  • Enthusiastic about story-driven games, in particular modern Bioware-style RPGs and story-driven Telltale-style adventure games.
  • Have a gift for telling stories. If you can listen to me blabber for five minutes and then give our elevator pitch better than I can, that’s perfect.
  • Well-connected in the right places. Our audience likes sci-fi/fantasy books and also games with lots of story and personality, and we're a bridge between the book and game worlds. If you know people who have our audience's ears, that's awesome.
  • Available. This is probably a four month PT project, and if you’re good at what you do, that four months will probably turn into a year.

How to apply:
Contact us directly via email (chris [at] adventurecow.com). Please include a resume and some examples of previous work (projects promoted).
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