Author Topic: Hiring: Game Designer (Paid, PT, 4+ months)  (Read 3068 times)


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Hiring: Game Designer (Paid, PT, 4+ months)
« on: September 10, 2015, 01:27:26 PM »
(Updated: We're reopening the call for applications until 10/16/2015!)
(UpUPdated: We've changed the what we're looking for section)

Are you the next Sid Meier? Shigeru Miyamoto? Can you take your knowledge of game mechanics and RPGs, and use it in a radically different medium...the book? :D Can you give a reader a rollicking adventure, with interesting puzzles and choices, through words?

Adventure Cow is working on a new experimental project. The appetite for BioWare-style games is HUGE. And a huge percentage of BioWare’s fans play for the story, the characters, and the romance. These fans paint their own tarot cards, draw their own comics, and write their own fanon. One game every two years is not enough.

They want more, and we’re going to give it to them.

Imagine the challenging choices and compelling characters of a Dragon Age or Mass Effect…in a book. Call it an RPB. We need a great game designer to help us make this book fun to play!

Time commitment:
5-15 hours/week, ASAP through January 2016 with opportunity for extension

Dependent on experience

What you'd be up to:
You will work with a small writing team to produce an interactive F/SF novella (12K words of reader experience, up to 60K words of total prose) over the course of four months, meeting milestone deadlines to ensure delivery. You will need to articulate strong game mechanic ideas to the team and work together to execute them.

You'd be in charge of building the interactions that make our game compelling. We need interesting core mechanics that are easy to write and don't require wallrunning or bullet time. We're writing a book!

You should be able to use story to solve game design problems, and game design to solve story problems. You should be comfortable with sharing narrative responsibilities, making a case for your design choices, and being open to compromise.

This is a new frontier. We’ll be drawing the map together.

What we're looking for:
  • 2+ years designing story-heavy games
  • Familiarity with interactive fiction tools (Twine, RenPy, Inform, inkleWriter)
  • Comfort adopting new technology
  • Ability to communicate complex ideas
  • Experience reporting bugs
  • Advanced imagination
  • Advanced problem-solving skills
  • Sense of humor

Also highly welcome:
  • Game industry experience
  • Software development/scripting experience (e.g. Python, HTML5/JS/CSS, AJAX/JSON/MongoDB)

How to apply:
Contact us directly via email (chris [at] Please include:
  • Resume or CV with full name and contact info
  • Details of any previous projects, if applicable
  • A sample of one of your previous games, with design aspects you worked on highlighted
  • Answer to the following question:
    You have been tasked with redesigning DestinyQuest Infinite to reach a more general audience. Based on the demo link here, how would you suggest updating the game, specifically the mechanics?

We're especially interested in the last two. Thanks!
« Last Edit: October 12, 2015, 08:02:30 PM by Chris »