Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Twine / importing a twine (harlowe code) story into AdventureCow?
« Last post by jexadox on September 22, 2017, 12:48:58 AM »
I have a already written twine story that (mostly) functions. I like to upload it and test how that works and stuff. but i can't figure out how to put it online. it says it has to be a .tw or .txt file... twine only exports in .html files. even the files that are used in the program itself are .html

it looks like you can download a story format for Adventure Cow, but i am NOT rewriting all my code just to put it online.

am i missing something???
22
Twine / Re: Twine hack: inventory
« Last post by Chris on July 15, 2017, 01:52:21 PM »
Is there a way to add more than one item to $carrying?

Is there a way to remove an item, but not all items, from $carrying?

Is there a way to see if one item out of several is in $carrying?

Maybe this? I haven't tested it.

Code: [Select]
<<set $carrying={'potions':0}>>
(all numbered items must be counted)

<<set $carrying['potions'] += 1>>
(This is code for "I picked up 1 potion.")
<<set $carrying['potions'] -= 1>>
(This is code for "I dropped 1 potion.")

<<if $carrying['potions']>>
You are carrying at least 1 potion.
<<endif>>
23
Twine / Re: Twine hack: inventory
« Last post by Milici on May 20, 2017, 01:12:57 PM »
Is there a way to add more than one item to $carrying?


Hey guys does anyone know the answer to this?
24
(Update, applications due Wednesday, July 13th)

Adventure Cow is looking for a community management intern to promote our new interactive short story, Strayed!

We are looking for someone interested in being the voice of Adventure Cow, helping manage and develop Strayed's presence on social media, forums, and our blog. You'll be helping to craft our message and connect it to our audience.

Applicants should have good writing skills, an interest in story-based games, and also an interest in social media marketing and community management. Email hiring [at] adventurecow.com to apply with your short (!) cover letter; include a resume. Applications due July 4th.
25
Announcements / Hiring: Box/Cover Artist (Paid, Short-term Project)
« Last post by Chris on June 20, 2016, 04:05:52 PM »
Adventure Cow is hiring an artist to produce box/cover art for our new interactive story! This is a short-term, one time contract.

Our goal is to produce a mysterious and compelling image for our new story, Strayed. We're looking for art that displays both the attraction and uncertainty of heading into a dark place.

Send an email to chris [at] adventurecow.com with a link to your portfolio/past work. Submissions due June 26th.
26
Hello! These have been fixed now. (Unfortunately, I posted the forum thread reply at the same time that our webhost upgraded their server, so now everything I said the last time disappeared.)
27
DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Chris on April 11, 2016, 05:46:59 PM »
Hello! These have been fixed now. (Unfortunately, I posted the forum thread reply at the same time that our webhost upgraded their server, so now everything I said the last time disappeared.)
28
DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Chris on March 23, 2016, 06:46:51 PM »
I'm here! I've been investigating all of these and I noticed something interesting the "Brain Drain" bug:

Quote
Brain drain (mo): You may spend magic to increase your damage score. For each magic point you spend, you may increase your damage score by 1. You can spend up to a maximum of 5 magic points (increasing your damage score by 5). Your magic is restored at the end of the combat. You can only use this ability once per combat.

I think I misread this, because a buff that increased damage for one round only, at the cost of a combat-long reduction to magic, seemed weak to me. I suppose this would only make sense as a brawn user, because at least in that case you wouldn't lose damage forever to get damage once!
29
DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Chris on February 24, 2016, 09:26:44 AM »
Thanks Alziel!

I really appreciate your patience with all of this. I'm looking forward to being able to fix these.  :D All this annoying business stuff in the way.  ::)
30
DestinyQuest Infinite / Re: Bug Report - A Few Errors
« Last post by Alziel on February 11, 2016, 07:54:04 AM »
Thanks for replying Chris - and again, I just wanted to say that you've done a fantastic job!

At the risk of burying you even deeper, I have just confirmed an error in the printed edition of LoS which has also made its way into the DQI game.

The 'Shield Wall' ability that the Cavalier has should have an effect that only lasts for one round - but this is not stated in the ability description and so remains in effect throughout the entire combat which makes the Cavalier class ridiculously OP. Michael Ward himself confirmed that this is an oversight and an error over on the DQ forums, so you might want to modify that as well when you get a chance.

The discussion thread where Michael confirms the error is here: http://www.destiny-quest.com/forums/here-be-spoilers/show/3125#post3125

Cheers!  :D
Pages: 1 2 [3] 4 5 ... 10